Captain Everett Norton Applied Mathematical Concepts Competition 2008-2009
VRML: The Web’s 3-D World
Entry Form - Click Here
Download:
Criteria Tool Kit
The Robert H. Mollohan Family Charitable Foundation, Inc. and the West Virginia High
Technology Consortium Foundation are proud to sponsor the 2008 - 2009 Captain Everett
Norton Applied Mathematical Concepts Competition, a statewide competition that encourages
junior and senior high school students to think outside the box. This contest challenges high
school students to investigate and utilize math and technology to solve real-world problems
and create innovative projects with some of the newest technology tools available.
This year’s Captain Everett Norton Applied Mathematical Concepts Competition centers on one
of the hottest trends in the technology industry, namely 3-D graphics. Participants in the
contest will use Virtual Reality Modeling Language. By harnessing the capabilities of
virtual reality modeling language, every personal computer connected to the web can provide
a thrilling three-dimensional experience. Winning applications will demonstrate a depth of
well documented research, complexity of skill, original code, designs, implementation, and
creativity. Participants are encouraged to be resourceful, innovative, and imaginative and
may submit a wide range of VRML-based applications including, but not limited to: games,
buildings, models, and simulations.
In the spirit of virtual reality modeling language and the World Wide Web, all aspects of
the competition will be conducted online. Applicants will submit their VRML application
along with instructions for its execution, plus any additional data required for a verification
test. Source code for the application must also be submitted; the code will be judged for
its engineering quality and informative documentation.
Whereas a traditional science fair would require a presentation poster to accompany a project
submission, this competition requires students to adopt the modern business practice of making
presentations via telephone conference calling accompanied by electronic media (e.g., a
PowerPoint or Keynote presentation or an interactive web site). The presentation must describe
the VRML application, reasoning behind the application, difficulties encountered during its
development, known limitations and suggested future enhancements or research direction.
Prize Information
First, second, and third place prizes will be given. The winner of this contest will receive a
cash prize of $1,000 and a state-of-the-art computer. The second place winner will receive a
cash prize of $750, while the third place winner will receive $500. Internships may also be
available for the winners. In order to encourage student participation and teacher promotion,
the first place winner’s high school technology department or supporting teacher will receive a
$1,000 award. Prizes will be awarded and winners will be recognized at a formal event in
the spring.
Rules
- Participants must be West Virginia juniors or seniors in high school.
- Students must submit an entry form to the Robert H. Mollohan Family Charitable Foundation
which is to be postmarked by Monday, January 12, 2009 indicating their participation in the
competition. This form will provide the Foundation with important contact information to keep
all competitors updated on any changes that occur or other important information.
- Students may work in teams. Important Notice: Although a group of students may choose to work
together, it should be noted that there is still only one prize for first, second and third
place. Students who work in groups will have to figure out how to split the prize fairly. The
Robert H. Mollohan Family Charitable Foundation, Inc. and the West Virginia High Tech Consortium
Foundation will not be responsible for determining how the award is split.
- Submitted applications must be executable by the judges. No credit will be awarded for code
that cannot be executed by the judges, regardless of the project’s other merits.
- Students may receive outside help on the project, but all sources of aid must be listed in
the final project presentation. This includes parents, teachers, community members, friends,
online resources, books, etc. Failure to list sources will result in disqualification.
- Applications that do not exercise VRML using the Cortona browser will be disqualified.
- All projects must be completed by March 6, 2009. Hardcopies of the presentation should be
postmarked by that date. Students will be contacted by the Mollohan Foundation to be scheduled
for presentations the week of April 6.
Judging Criteria
- Clear, succinct communication, both in prose and in code, will be highly valued throughout all
phases of the judging. Project presentations should be sufficiently self-explanatory to allow
the judges to become familiar with the project before the oral presentation (via conference call).
However, the oral presentation should augment the slide presentation. Do not "read
the slides."
- The VRML application provided must be clearly stated along with the rationale for why VRML was
required.
- As mentioned in the rules, submitted applications must be executable by the judges. No credit
will be awarded for code that cannot be executed by the judges, regardless of the project’s other
merits. (Start small and develop a skeletal version of your application running by drawing
heavily from tools and sample applications found through research; then you can build upon that
functional application framework.)
- Applications that feature creativity, imagination, and a demonstration of research and skill will
be favored over those that do not. As noted in the rules, applications that do not exercise VRML
using a Cortona browser will be disqualified.
- Readable, well-documented code will be valued. However, excessive comments will be penalized.
The combination of code, comments and supporting documentation should explain the workings of the
code sufficiently to allow a software engineer who is unfamiliar with the project to "take over"
the project, ideally without further input by the project’s author.
- Judges will ask questions during the oral presentation to ascertain the depth of knowledge
possessed by the applicant on VRML and three-dimensional graphics, the domain of their application
and software engineering best practices.
- Extra credit will be awarded to projects having societal value versus those that are instructive
(e.g., all else being equal, a tool for demonstrating security weaknesses in a school would be
favored over the creation of a video game to find a chest of gold coins).
Frequently Asked Questions
Q: Who should participate?
A: Any West Virginia junior or senior high school student interested in math, software
engineering, and/or computer science should participate. Those students who have graphic design
experience will be at a slight advantage over those who do not.
Q: Is there a cost to participate in the contest?
A: No. There is no cost to download the tools needed as a participant in the Captain Everett
Norton Applied Mathematical Concepts Competition.
Q: How do I get started?
A: Students interested in competing in this contest should submit an entry form and declare
their official entrance in the competition no later than January 12, 2009. Entry forms are attached
to this contest information, available online at
www.mollohanfoundation.org, and with your math/computer science teacher. Forms can be
emailed, faxed or mailed. Contact information for the Mollohan Foundation is available on the website
as well as on the application.
Once the entry form has been received by the Mollohan Foundation, participants will be contacted by
email. Once this confirmation email is received, students are encouraged to download the Citera VRML
tool and begin designing their three-dimensional application.
Entry Form - Click Here
Q: What software is required to use the VRML?
A: TThe only software you need is the Citera VRML tool kit. To download the Citera VRML tool kit, visit
www.mollohanfoundation.org,
click on student programs and then click on contests. There will be a link for the Citera VRML took
kit that can be downloaded along with tutorial examples and helpful tips.
Download:
Criteria Tool Kit
Q: How do I select a project topic?
A: Once you have registered to participate in the contest, you will be able to download the
Citera VRML tool kit and have access to the Grid. The Citera VRML tool kit offers tutorials that
should spark a few project ideas. If, after completing the tutorials, you are still unsure of a
project topic, feel free to contact us for additional resources to research ideas. Project topics
should be finalized by February 13, 2009.
Q: What if I need help?
A: At any time during the contest if you have questions, get stuck or need assistance
please contact Aime Shaffer, at (304) 333-6783 or
ashaffer@wvhtf.org. If you are sending an email, be sure to put NORTON CONTEST
in the subject line.